Some element in the source image may suggest the possibility of interesting movement. It shows, I think, that a great deal of “movement” can be accomplished with a handful of elements and fewer than ten frames. It is not a fine piece of animation, but it is adequate for the purpose of demonstration. So, there are fluid loops (without neutral, intervening frames) and loops with such frames. Such an animation should be presented with a title frame, followed by the animation, then a fade to black, or white, or some kind of neutral image. Animations that rely on a simple, dramatic effect don’t work well unless they have the context of a pause or some kind of intermediary frame. Animations that run their course once and revert to the static image of the final frame may get little attention because the viewer may miss the brief action that occurs early on and isn’t quite sure how to restart the animation. Even GIF’s that are intended to have a beginning and an end should loop, like a movie that runs its course and then runs again. The example that follows assumes a file size limit of 512k, but the principles described can be applied to any file size. For that reason, I’ll try to keep the discussion as generic as possible. The principles of animation are the same, I believe, no matter what software you happen to use. I use Paint Shop Pro 10 and Jasc Animation Shop to produce animated GIF’s. Photoshop Tutorial: How to Create GIF Animations
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